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教育部委託研究計畫      計畫執行:國立臺灣大學圖書館
 
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機構 日期 題名 作者
國立臺灣大學 2008 一個擷取與合成高解析度臉部模型與動作之架構 馬萬鈞; Ma, Wan-Chun
國立臺灣大學 2006-03 Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Chen, Bing-Yu; Ouhyoung, Ming
國立臺灣大學 2006 Real-Time Triple Product Relighting Using Spherical Local-Frame Parameterization Ma, Wan-Chun; Hsiao, Chun-Tse; Lee, Ken-Yi; Chuang, Yung-Yu; Chen, Bing-Yu
國立臺灣大學 2006 Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Chen, Bing-Yu; Ouhyoung, Ming
臺大學術典藏 2006 Domain Connected Graph: the Skeleton of a Closed 3D Shape for Animation Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Chen, Bing-Yu; Ouhyoung, Ming; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Chen, Bing-Yu; Ouhyoung, Ming
國立臺灣大學 2005 Image-based BRDF acquisition for non-spherical objects 吳宗益; 馬萬鈞; 莊永裕; 陳炳宇; 歐陽明; Wu, Tsung-Yi; Ma, Wan-Chun; Chuang, Yung-Yu; Chen, Bing-Yu; Ouhyoung, Ming
國立臺灣大學 2005 Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering Ma, Wan-Chun; Chao, Sung-Hsiang; Tseng, Yu-Ting; Chuang, Yung-Yu; Chang, Chun-Fa; Chen, Bing-Yu; Ouhyoung, Ming
臺大學術典藏 2005 Image-based BRDF acquisition for non-spherical objects Wu, Tsung-Yi; Ma, Wan-Chun; Chuang, Yung-Yu; Chen, Bing-Yu; Ouhyoung, Ming; 吳宗益; 馬萬鈞; 莊永裕; 陳炳宇; 歐陽明; Wu, Tsung-Yi; Ma, Wan-Chun; Chuang, Yung-Yu; Chen, Bing-Yu; Ouhyoung, Ming
臺大學術典藏 2005 Level-of-Detail Representation of Bidirectional Texture Functions for Real-Time Rendering Ma, Wan-Chun; Chao, Sung-Hsiang; Tseng, Yu-Ting; Chuang, Yung-Yu; Chang, Chun-Fa; Chen, Bing-Yu; Ouhyoung, Ming; Ma, Wan-Chun; Chao, Sung-Hsiang; Tseng, Yu-Ting; Chuang, Yung-Yu; Chang, Chun-Fa; Chen, Bing-Yu; Ouhyoung, Ming
國立臺灣大學 2003-08-01 Automatic Animation Skeleton Construction Using Repulsive Force Field Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming
臺大學術典藏 2003-08-01 Automatic Animation Skeleton Construction Using Repulsive Force Field Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming; Liu, Pin-Chou; Wu, Fu-Che; Ma, Wan-Chun; Liang, Rung-Huei; Ouhyoung, Ming
國立臺灣大學 2003-05 Skeleton extraction of 3D objects with radial basis functions Ma, Wan-Chun; Wu, Fu-Che; Ouhyoung, Ming
國立臺灣大學 2003 Skeleton Extraction of 3D Objects with Visible Repulsive Force Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming
國立臺灣大學 2003 Skeleton Extraction of 3D Objects with Radial Basis Functions Ma, Wan-Chun; Wu, Fu-Che; Ouhyoung, Ming
臺大學術典藏 2003 Skeleton Extraction of 3D Objects with Visible Repulsive Force Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming; Wu, Fu-Che; Ma, Wan-Chun; Liou, Ping-Chou; Liang, Rung-Huei; Ouhyoung, Ming
國立臺灣大學 2002-12 Using Intel Streaming SIMD Extensions for 3D Geometry Processing Ma, Wan-Chun; Yang, Chia-Lin
國立臺灣大學 2002-11 Design and Implementation of a Real-Time Clinical Alerting System for Intensive Care Unit Chen, Hsiao-Ting; Ma, Wan-Chun; Liou, Der-Ming
國立臺灣大學 2001 A novel MPEG-4 based architecture for internet games Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming
臺大學術典藏 2001 A novel MPEG-4 based architecture for internet games Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming; Wang, Wei-Teh; Ma, Wan-Chun; Perng, Kuo-Luen; Shieh, Meng-Jyi; Ouhyoung, Ming
國立臺灣大學 Real-Time Shading Using Programmable Graphics Hardware-Introduction, Setup and Examples. Ma, Wan-Chun
國立臺灣大學 Real-Time Shading Using Programmable Graphics Hardware-Shader Programming Ma, Wan-Chun

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